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Wasteland 3 review
Wasteland 3 review














The game also has a fair number of bugs at this early stage, including keypresses not registering to skip dialogue, items out of bounds, and buggy pathfinding to interactables.

wasteland 3 review

It forced me to reload in order to not have a super hard fight against someone I did not want to kill, and it felt extremely cheap to have to do so. I literally had the option to arrest them 2 seconds before due to a trap yet not sprung, so the situation you created beforehand to lead to their arrest becomes pointless – the “arrest” choice apparently appears 3 dialogue nodes before it should, and as result it derails the sequence badly. The game presents you with an “arrest” option before you interrogate the person to find out if they’re actually guilty, and once you do talk to them about it, the game forces you into a choice of killing them or accepting their blackmail. My biggest disappointment is a battle in a nightclub which starts off with an option to solve it peacefully but completely removes it if you decide to have a conversation first. While Wasteland 3 vastly changes in spots to the point it needs to be replayed a few times to see all outcomes, it isn’t all roses.

#Wasteland 3 review free#

You’re even free to arrest or kill most bosses, leading to an interesting moral point about who deserves to live or die based on your own personal ethics, and the effect that has on Colorado through the game’s Fame and Reputation system that changes how much people like or dislike you. Luckily, most quests also seem to have multiple endpoints and ways to solve them, and some of them end up creating consequences down the road. In one instance I had to accidentally replay because of a bug, the simple act of waiting for two NPCs to finish a scripted dialogue resulted in changes to my interaction.

wasteland 3 review

Virtually every NPC is voiced, and at least two-thirds of all conversations include at least one skill-dependent option that opens new doors or information, and your choices actually matter. My main character – a custom Commander type – can boost the whole party hit chances just by being near them and can replenish APs or debuff enemies in the middle of the fight, while my shotgunner lady can straight up obliterate half a dozen people with a well aimed cone of death from her pump action.īut more important for true RPG fans, all that stat and perk taking actually reflects in the way you play the game. Levelling up gives you attribute and skill points – the former used for things like Intelligence and Luck and the later used for anything from weapon proficiency to Animal Whispering and Toaster Repair – as well as perk points, which allow you to pick special passive and active abilities from relevant skill trees. Aside from featuring a big variety of assault and sniper rifles, SMGs, pistols, revolvers, melee weapons, rocket launchers, light and heavy machine guns, and several energy weapon versions of all of those, battles can also be influenced by the abilities your character possess.














Wasteland 3 review